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… Inspired by the Graphic Novel “You’re full of sh..”

By Wendell Riley (wendellriley@threequartercomics.com) Ever since we launched Three Quarter
Comics and began working on properties like Southern Exposure and the continuation of the Terror of the Midnight Robber series,
people have been using the term Graphic Novel to define our work. As in, “You write Graphic Novels, right?”
or, “Check out this website, these guys do great Graphic Novels…”. I would like to implicitly state
for the record that I have never written a Graphic Novel in my life, and I’ve never sat down and said to myself, “This
idea will make a great Graphic Novel”. If I sound a little nit-picky and a tad touchy about the whole thing allow
me to explain further and hopefully shed some light on the subject with a bit of history. Please don’t misunderstand
my intentions either. We appreciate the publicity, but this is an issue that runs much deeper than simple nomenclature,
and is a problem that seems to be getting worse as time goes on. The term Graphic Novel
was created as a marketing gimmick in the late 70’s to make a few comic books stand out from the rest of the pack.
The term was used in the 80’s and early 90’s by Marvel and DC to describe larger, glossy, more expensive, self-contained
stories produced by top industry talents featuring established or sometimes original characters. These books were like glorified
one-shots, often expertly written, beautifully illustrated and monumental (Marvel’s ‘first’ Graphic Novel
featured Captain Marvel succumbing to cancer). Others were pure sh!t, but that was okay. Then came the late 90’s
and early 00’s and the industry, on life support after its own bubble burst and desperate to create viable revenue streams,
began slapping the term Graphic Novel on anything that had pictures, words and a cover price over five bucks. Want to
reprint a run of a series and sell it at Barnes & Noble? Graphic Novel! Have a collection of short stories
that doesn’t fit into traditional publishing models? Graphic Novel! Want to get the attention of Hollywood,
Television, or the Literati? Graphic Freaking Novel. Time Magazine listed Alan Moore and Dave Gibbons’
Watchmen as one of the best American novels of the last century, a plaudit that DC Comics has proudly listed on the back of
every Watchmen reprint for the last decade or so. Every time I see it I feel a little uncomfortable. Look, I love
comic books, I love them to death, but they aren’t novels. In fact, calling them novels is kind of a ‘f*ck
you’ to novelists everywhere. That is not to say that comics are lesser creations; they are just different literary
beasts and they certainly require different creative tools to produce. A novelist has the opportunity and burden to
lead a reader with words; to guide them in imagining every detail of a situation through description and dialogue. There
are techniques that can be used to vary the depth and volume of the prose that is used (and certainly style is a factor here)
but when broken down to its most basic technical level, what you read is what you get. A comic book writer’s approach
is slightly different.
Sure, the comic writer has to create the story, plot it and then script
it, but beyond that phase he or she can rely on the artwork to enhance the text on a page. However, this reliance also
mandates that he or she must know when to get out of the way and let the art shine. Economy of word use is vital to
comic writers, as they must put their creative trust in the artist to create a synergistic fusion of the words and images
on a page. It is no easy feat. The pace of telling a story with images is far different than with prose, and though
it liberates you creatively on one hand it demands compromises with its rhythms and beats. A character in a novel can
digress for entire chapters on the very nature of a speck of dust, but such exploration would certainly wither on a comic
book page.
The artist(s), on the other hand, must consider and refine pacing, lighting,
mood, character poses, facial expressions, composition, color, tone and still make it look exciting and well… good.
And they must do this in every single panel and still figure out where all the damn word balloons go. This isn't easy
either. Artists and writers spend years of their lives studying this craft, learning the nuances of human perception;
how larger teeth may make someone appear more diabolical, how a subtle shift in shadow or light changes the tone of a scene
completely, how an angle change can make a simple action seem heroic and dynamic, how a simple transition from one panel to
the next can signify the passage of eons in a story. This is the same stuff kids learn in film school, or in theater
classes, or even in fine art studies. And we’re talking about regular comic books here, nothing fancy. In
its purest form comics are about storytelling, and good storytelling requires skill and creativity. So comics are not
novels, graphic or otherwise, because they don’t have to be. They are comics. They are great as they are- a potent
and dynamic blend of pictures and words that tell a story. The biggest single reason
that the term Graphic Novel gets my blood pressure up is the idea that it is culturally superior to a regular comic, and therefore
somehow more acceptable to the mainstream. See, most of us comic fans came by our obsession honestly, spending countless
hours of our youth buried in worlds of four color wonder. We always knew we had something special, even when the rest
of the world told us that comics were disposable rags of insignificant kiddie escapism. We knew what we had, and we
understood its place in the world, and that was okay. You see, the anonymity of mainstream irrelevance offers liberties
that creators in other mediums can only dream of. Without registering a blip on the radar of sweeping societal censorship,
comics tackled issues such as racism, classism, bigotry, drug abuse, rape, mental illness and a host of other social problems
that were deemed too heavy for mainstream media outlets to tackle honestly. Just as parables, fables and songs were
used throughout history to offer high-level ideas to the uninitiated, so too did we learn to navigate the maze of social responsibility
from the stories presented to us every month. Then, through a series of unfortunate events
(a column for another day), corporate America began dipping into the wells of various comic universes with alarming frequency.
All of a sudden 75 cent comic books that I bought in the 80’s that were being adapted to other mediums were being referred
to as Graphic Novels. Sh!t, if I knew that’s what I was buying back then I would have worn a f*cking suit.
Now don’t get me wrong, the upside to this mainstream attention has been huge. Comics
have successfully crossed over into other forms of entertainment in the last two decades (most notably in movies) and this
has not only created new opportunities for many of the talented people in our industry, it has also given fans the chance
to see our favorite characters grow beyond their pages. The downside of the attention of course is that now there are
hands in the pot that have no understanding of the history or importance of these icons and no real respect for the people
that have kept them alive for the better part of a century. This group of marauders and the droves of bandwagoners that
they serve have wrecked greatness before. They’re the same folks that ruined alternative music, coffee, journalism,
vampires and a whole list of other sh!t that’s too long to get into now, but I’m pretty sure that if you’re
reading this you’ve been burned too at some point. Their names and faces change, but the motive is the same: Money.
And in an effort to make these new cash machines palatable to the masses they gussy them up, jack up the prices, and recycle
them under new names like Graphic Novels so that the irritatingly hollow New Bourgeoisie don’t feel ashamed when they’re
sitting in a chardonnay sipping circle talking about the fact that a movie featuring Batman is the ‘most introspective
and socially relevant allegory for the War on Terror’ they’ve seen all year. It’s a name created so
that the posers of the world can talk about how they collected comics since they were kids, and by ‘collected’
I mean they had three copies of Spawn #1 and some rubbish by Rob Liefeld stashed in a box because someone told them
they would be worth a million dollars someday.
That’s
the double edged sword of success; all of a sudden your art is no longer yours, and like that game in kindergarten where one
kid whispers something to the kid next to them and each person repeats it until it gets to the end of the classroom, the message
gets more and more distorted as the chain of messengers grows. So for those of you that didn’t
know before, now you do, and I apologize for my rancor. My goal was not only to educate but to call out those of you
who should know better, or think that ‘this isn’t a big deal’ or we should just ‘get over it’.
You’re probably a part of the problem that we have. Comics were important and had found their own cultural context
long before you ever gave a damn about them, and they’ll continue to thrive and evolve, with or without the name Graphic
Novel attached. If you discovered comics recently and you like what you see that’s great. If you just casually
dropped in and it wasn’t your thing, that’s cool too. Like or dislike them for what they are: comics.
And if the only way you can justify your appreciation for (or commercial interest in) an art form is to pretend that it is
something it’s not, then by all means, feel free to f*ck off.
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